Master Mixed Reality (AR & VR) with Unity 3D & Microsoft HoloLens in One Course!

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Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens Course Overview

Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens course is most comprehensive guide when it comes to creating Mixed Reality (AR & VR) applications using Unity 3D & Microsoft HoloLens. This course is perfect for beginners who want to learn Mixed Reality (AR & VR) development. You will learn about different components of HoloLens projects and its use in Unity, general tips for working with your environment, and hands-on exercises for defining 3D models, HoloLens design patterns, & features for placing holograms. You will also learn how to work with voice commands, using gaze & gesture inputs to control your application and customizing holograms in the Unity 3D Editor. Upon finishing this course, you will have a good understanding of the fundamentals of Mixed Reality development and be able to create your own augumented reality & virtual reality projects.

This is a Rare Course and it can be take up to 3 weeks to arrange the training.


The 1-on-1 Advantage

Get 1-on-1 session with our expert trainers at a date & time of your convenience.

Flexible Dates

Start your session at a date of your choice-weekend & evening slots included, and reschedule if necessary.

4-Hour Sessions

Training never been so convenient- attend training sessions 4-hour long for easy learning.

Destination Training

Attend trainings at some of the most loved cities such as Dubai, London, Delhi(India), Goa, Singapore, New York and Sydney.

You will learn:

  • What is Virtual Reality (VR)
  • What is Augmented reality(AR)
  • What is Mixed Reality
  • Modern VR/AR experiences
  • History
  • Hardware
  • Software
  • Interaction fundamental
  • Enhanced environment apps
  • Virtual environment apps
  • Blended environment apps
  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View
  • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
  • The Hand Tool
  • Flythrough Mode
  • Dimensions and Coordinate Systems
  • Putting the D in 3D
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Rotation
  • Scaling
  • Hazards of Transformations
  • Transforms and Nested Objects
  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures, Shaders, and Materials
  • Textures
  • Shaders
  • Materials
  • Shaders Revisited
  • Terrain Generation
  • Adding Terrain to Your Project
  • Heightmap Sculpting
  • Unity Terrain Sculpting Tools
  • Terrain Textures
  • Importing Terrain Assets
  • Texturing Terrain
  • Generating Trees and Grass
  • Painting Trees
  • Painting Grass
  • Terrain Settings
  • Environment Effects
  • Skyboxes
  • Fog
  • Lens Flares
  • Water
  • Character Controllers
  • Adding a Character Controller
  • Fixing Your World
  • Lights
  • Point Lights
  • Spotlights
  • Directional Lights
  • Creating Lights Out of Objects
  • Halos
  • Cookies
  • Cameras
  • Anatomy of a Camera
  • Multiple Cameras
  • Split Screen and Picture in Picture
  • Layers
  • Working with Layers
  • Using Layers
  • Design
  • The Concept
  • The Rules
  • The Requirements
  • Creating the Game World
  • Sculpting the World
  • Adding the Environment
  • The Character Controller
  • Gamification
  • Adding Game Control Objects
  • Adding Scripts
  • Connecting the Scripts Together
  • Playtesting
  • Scripts
  • Creating Scripts
  • Attaching a Script
  • Anatomy of a Basic Script
  • The Using Section
  • The Class Declaration Section
  • The Class Contents
  • Variables
  • Creating Variables
  • Variable Scope
  • Public and Private
  • Operators
  • Arithmetic Operators
  • Assignment Operators
  • Equality Operators
  • Logical Operators
  • Conditionals
  • The if Statement
  • The if / else Statement
  • The if / else if Statement
  • Iteration
  • The while Loop
  • The for Loop
  • Methods
  • Anatomy of a Method
  • Writing Methods
  • Using Methods
  • Input
  • Input Basics
  • Input Scripting
  • Specific Key Input
  • Mouse Input
  • Accessing Local Components
  • Using GetComponent
  • The Transform
  • Accessing Other Objects
  • Finding Other Objects
  • Modifying Object Components
  • Rigidbodies
  • Collision
  • Colliders
  • Physics Materials
  • Triggers
  • Raycasting
  • Prefab Basics
  • Prefab Terminology
  • Prefab Structure
  • Working with Prefabs
  • Adding a Prefab Instance to a Scene
  • Inheritance
  • Instantiating Prefabs Through Code
  • Basic UI Principles
  • The Canvas
  • The Rect Transform
  • Anchors
  • Additional Canvas Components
  • UI Elements
  • Images
  • Text
  • Buttons
  • Canvas Render Modes
  • Screen-Space Overlay
  • Screen-Space Camera
  • World Space
  • Particles
  • Unity Particle Systems
  • Particle System Controls
  • Particle System Modules
  • Default Module
  • Emission Module
  • Shape Module
  • Velocity over Lifetime Module
  • Limit Velocity over Lifetime Module
  • Collision Module
  • Sub Emitter Module
  • Texture Sheet Module
  • Renderer Module
  • The Curve Editor
  • Animation Basics
  • The Rig
  • The Animation
  • Animation Types
  • Creating the Animation
  • Animation Tools
  • Animation Window
  • Creating a New Animation
  • Record Mode
  • The Curves Editor
  • Animator Basics
  • Rigging Revisited
  • Importing a Model
  • Configuring Your Assets
  • Rig Preparation
  • Animation Preparation
  • Creating an Animator
  • The Animator View
  • The Idle Animation
  • Parameters
  • States and Blend Trees
  • Transitions
  • Scripting Animators
  • Details are not available.
  • The Player
  • Coins
  • The Colored Coins
  • The Control Objects
  • The Goals
  • The Game Controller
  • Improving the Game
  • Managing Scenes
  • Establishing Scene Order
  • Switching Scenes
  • Persisting Data and Objects
  • Keeping Objects
  • Saving Data
  • Unity Player Settings
  • Cross-Platform Settings
  • Per-Platform Settings
  • Building Your Game
  • Build Settings
  • Introduction to Microsoft HoloLens with Emulator
  • Working with Microsoft HoloLens SDK
  • Understanding Holograms Gaze, Gesture and voice control
  • Creating Spatial Mapping using Hololens
  • Implement a user interface in Mixed Reality
  • Build and Share Projects from Unity3D
Live Online Training (Duration : 40 Hours) Fee On Request
We Offer :
  • 1-on-1 Public - Select your own start date. Other students can be merged.
  • 1-on-1 Private - Select your own start date. You will be the only student in the class.

4 Hours
8 Hours
Week Days

Start Time : At any time

12 AM
12 PM

1-On-1 Training is Guaranteed to Run (GTR)
Group Training
Date On Request
Course Prerequisites

• A basic knowledge of programming is required.
• Familiarity with the Unity 3D game engine is also essential.
• An understanding of computer graphics, 3D mathematics, and linear algebra is also beneficial.
• Experience with C# or similar programming language is required.
• Previous experience with building virtual and augmented reality applications using Unity 3D and Microsoft HoloLens is highly recommended.
• Knowledge of Microsoft Windows 10 operating system is necessary.

Target Audience

The target audience for Mixed Reality training with Unity 3D and Microsoft HoloLens is an assortment of individuals ranging from industry professionals, developers, business owners and students
Those who are experienced developers or are exploring the development field, as well those with no experience in the field, can benefit from this training
It allows individuals to gain a comprehensive understanding of the capabilities, current trends and industry applications of Mixed Reality using Unity 3D and Microsoft HoloLens
Participants can also gain hands-on knowledge on creating applications and demos as part of the training
The training offers business owners the scope to capitalize on Mixed Reality as a tool to advance their business objectives
Furthermore, students across different educational backgrounds can benefit from the training by gaining a unique understanding of the technology which may lead to a successful career in the Mixed Reality field

Learning Objectives of Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens

1. Understand the fundamentals of virtual, augmented and mixed reality and their applications.
2. Be able to create an interactive VR/AR experience with Unity 3D and Microsoft HoloLens.
3. Learn to configure the 3D environment, attach scripts, and create immersive environment accordingly.
4. Develop user interfaces and basic game development with C# programming language.
5. Gain exposure to lighting, shaders, and textures to create aesthetically pleasing experiences.
6. Develop a holistic understanding of the Unity 3D game engine and HoloLens architecture.
7. Be able to deploy the applications to HoloLens and other VR/AR platforms.
8. Understand the principles of motion planning, motion control, and computer vision for navigation.
9. Learn to visualize 3D models, textures, gestures, movements and interactions in real-time.
10. Utilize speech recognition, natural language processing and user interfaces in HoloLens based environments.

Student Feedback  (Check Koenig Feedback on Trustpilot)

Q1 Say something about the Trainer? Q2 How is Koenig different from other training Companies? Q3 Will you come back to Koenig for training ?
on Trust Pilot
Student Name Feedback
Sara Alharbi
United States
A2. Very helpful
Stephen Xiao
United States
A2. Koenig is able to provide customise lessons and most of all everyone has been very helpful. I am looking forward to more trainings from Koenig. :)
Padmesh Sharma
United States
A3. Yes
Aju Nair
United States
A3. N/A
Karthikeyan S
United States
A3. N/A


No, it is not included.
You can buy online from the page by clicking on "Buy Now". You can view alternate payment method on payment options page.
Yes, we also offer weekend classes.
Schedule for Group Training is decided by Koenig. Schedule for 1-on-1 is decided by you.
Yes, you can pay from the course page and flexi page.
You can request a refund if you do not wish to enroll in the course.
Yes, Koenig follows a BYOL(Bring Your Own Laptop) policy.
Buy-Now. Pay-Later option is available using credit card in USA and India only.
You will receive the digital certificate post training completion via learning enhancement tool after registration.
To receive an acknowledgment of your online payment, you should have a valid email address. At the point when you enter your name, Visa, and other data, you have the option of entering your email address. Would it be a good idea for you to decide to enter your email address, confirmation of your payment will be emailed to you.
Yes, we do offer corporate training More details
1-on-1 Public - Select your start date. Other students can be merged.
1-on-1 Private - Select your start date. You will be the only student in the class.
Yes, course requiring practical include hands-on labs.
Yes, the site is secure by utilizing Secure Sockets Layer (SSL) Technology. SSL technology enables the encryption of sensitive information during online transactions. We use the highest assurance SSL/TLS certificate, which ensures that no unauthorized person can get to your sensitive payment data over the web.
We use the best standards in Internet security. Any data retained is not shared with third parties.
Yes, we do.
Yes, we do accept partial payments, you may use one payment method for part of the transaction and another payment method for other parts of the transaction.
Yes, if we have an office in your city.
After you submit your payment, you will land on the payment confirmation screen.It contains your payment confirmation message. You will likewise get a confirmation email after your transaction is submitted.
We do accept all major credit cards from Visa, Mastercard, American Express, and Discover.
Yes you can.
Yes, we do. For details go to flexi
You can pay through debit/credit card or bank wire transfer.
Yes you can request your customer experience manager for the same.
It is recommended but not mandatory. Being acquainted with the basic course material will enable you and the trainer to move at a desired pace during classes.You can access courseware for most vendors.
Yes, this is our official email address which we use if a recipient is not able to receive emails from our email address.
Credit card transactions normally take 48 hours to settle. Approval is given right away; however,it takes 48 hours for the money to be moved.
Yes, fee excludes local taxes.
Yes, we do.
The Fee includes:
  • Testing Via Qubits
  • Remote Labs
Yes, Koenig Solutions is a Unity Learning Partner
In 1 on 1 Public you can select your own schedule, other students can be merged. Choose 1-on-1 if published schedule doesn't meet your requirement. If you want a private session, opt for 1-on-1 Private.
Duration of Ultra-Fast Track is 50% of the duration of the Standard Track. Yes(course content is same).

Prices & Payments

Yes of course.
Yes, We are

Travel and Visa

Yes we do after your registration for course.

Food and Beverages



Says our CEO-
“It is an interesting story and dates back half a century. My father started a manufacturing business in India in the 1960's for import substitute electromechanical components such as microswitches. German and Japanese goods were held in high esteem so he named his company Essen Deinki (Essen is a well known industrial town in Germany and Deinki is Japanese for electric company). His products were very good quality and the fact that they sounded German and Japanese also helped. He did quite well. In 1970s he branched out into electronic products and again looked for a German name. This time he chose Koenig, and Koenig Electronics was born. In 1990s after graduating from college I was looking for a name for my company and Koenig Solutions sounded just right. Initially we had marketed under the brand of Digital Equipment Corporation but DEC went out of business and we switched to the Koenig name. Koenig is difficult to pronounce and marketeers said it is not a good choice for a B2C brand. But it has proven lucky for us.” – Says Rohit Aggarwal (Founder and CEO - Koenig Solutions)
All our trainers are fluent in English . Majority of our customers are from outside India and our trainers speak in a neutral accent which is easily understandable by students from all nationalities. Our money back guarantee also stands for accent of the trainer.
Medical services in India are at par with the world and are a fraction of costs in Europe and USA. A number of our students have scheduled cosmetic, dental and ocular procedures during their stay in India. We can provide advice about this, on request.
Yes, if you send 4 participants, we can offer an exclusive training for them which can be started from Any Date™ suitable for you.